Exploring Accessible VR Storytelling with Unity and WebXR


Recently, our creative team at Displacement reached out about an exciting line of upcoming interactive projects centered around VR as a medium for storytelling. We were all fired up about the possibilities—but also focused on accessibility and distribution. How do we make these VR experiences easily shareable, accessible on a wide variety of devices, and frictionless to explore?

Enter WebXR.



What is WebXR?

WebXR is a modern browser API that allows for VR and AR experiences to run natively in web browsers, without needing to install a desktop client or headset-specific app. This means a single link can take a user into a fully immersive environment—whether they’re on a PC, VR headset, or even AR-capable device.

This is huge for accessibility and rapid prototyping. For our purposes, it meant that we could explore narrative VR concepts without locking ourselves into a specific platform or distribution model.


Unity + WebXR = Accessible VR Development

While WebXR has strong native JavaScript support, our team is experienced in Unity—and thanks to De-Panther’s Unity WebXR Export, we were able to bring Unity workflows into the WebXR world.


Why This Matters

This simple prototype proved that we can design VR interactions and environments in Unity, then publish and distribute them through just a link. No app stores. No installs. No gatekeeping.

As we dive deeper into projects with Displacement, the flexibility of WebXR opens doors for interactive installations, remote immersive experiences, and collaborative storytelling experiments.

We’re looking forward to pushing this further—blending Unity’s power with the openness of the web to create something truly special.

Stay tuned.


Author: Isaac Hisey
AKA: TheTornadoTitan
Created:
May 3, 2025, 7:40 p.m.
Last Updated:
May 3, 2025, 7:40 p.m.