Exploring Accessible VR Storytelling with Unity and WebXR

by Isaac Created May 3, 2025 Updated May 3, 2025

Recently, our creative team at Displacement reached out about an exciting line of upcoming interactive projects centered around VR as a medium for storytelling. We were all fired up about the possibilities—but also focused on accessibility and distribution. How do we make these VR experiences easily shareable, accessible on a wide variety of devices, and frictionless to explore?

Enter WebXR.

A Space-Faring Sandbox Development Journey

by Isaac Created Apr 20, 2025 Updated Apr 20, 2025

Astrogarch

When I started Project Astrogarch, I envisioned it as a learning sandbox, a space where I could experiment with systems and mechanics without the pressure of a defined end goal. Taking inspiration from games like Hinterlands, Mass Effect, Idle Factory, and Incremancer, I set out to create a space-faring incremental game that would evolve as my skills expanded.

Post-Mortem: Mini Jam 179 - Energy

by Isaac Created Mar 6, 2025 Updated Mar 6, 2025

For Mini Jam 179: Energy, Justin Gilbert (JusticeMoose) and I, Isaac Hisey (TheTornadoTitan), decided to dive into the challenge with an ambitious idea.

The 2D Skull Kid

by Isaac Created Feb 14, 2025 Updated Feb 14, 2025

I want to share an experience I think many people have felt at one time or another—especially those currently searching for a job. It’s a feeling I’ve been wrestling with ever since I found myself navigating the job market after a recent mass layoff. The silence that follows after applying for a position and not being chosen can be deafening.

While talking to someone I trust, I found an analogy that perfectly captures this feeling. It’s a memory from grade school, one that has stuck with me in ways I never expected.