Recently, our creative team at Displacement reached out about an exciting line of upcoming interactive projects centered around VR as a medium for storytelling. We were all fired up about the possibilities—but also focused on accessibility and distribution. How do we make these VR experiences easily shareable, accessible on a wide variety of devices, and frictionless to explore?
Enter WebXR.
When I started Project Astrogarch, I envisioned it as a learning sandbox, a space where I could experiment with systems and mechanics without the pressure of a defined end goal. Taking inspiration from games like Hinterlands, Mass Effect, Idle Factory, and Incremancer, I set out to create a space-faring incremental game that would evolve as my skills expanded.
I have two significant accomplishments as of last night and then some! I bought two hard drives to add to my media server a while ago. Finally, I decided to get those added, set up, and move my media around. While I did that, I'd also make good on some projects I promised myself and others.
For Mini Jam 179: Energy, Justin Gilbert (JusticeMoose) and I, Isaac Hisey (TheTornadoTitan), decided to dive into the challenge with an ambitious idea.
I want to share an experience I think many people have felt at one time or another—especially those currently searching for a job. It’s a feeling I’ve been wrestling with ever since I found myself navigating the job market after a recent mass layoff. The silence that follows after applying for a position and not being chosen can be deafening.
While talking to someone I trust, I found an analogy that perfectly captures this feeling. It’s a memory from grade school, one that has stuck with me in ways I never expected.